Gear and Clothing:
Fighters use commission-approved 4-6 oz gloves designed to protect the hand, but, not large enough to improve the striking surface or weight of the punch. Commission-approved MMA shorts or kickboxing trunks are the only uniforms allowed. Shirts, rash guards, kiminos/gis, and shoes are not allowed.
Bantamweight – 135 lbs. to 125 lbs
Featherweight – over 135 lbs. to 145 lbs
Lightweight – over 145 lbs to 155 lbs
Welterweight – over 155 lbs to 170 lbs
Middleweight – over 170 lbs to 185 lbs
Light Heavyweight – over 185 lbs to 205 lbs
Heavyweight – over 205 lbs to 265 lbs
All non-championship fights will be three rounds.
All championship fights will be five rounds.
Rounds will be five minutes in duration.
A one minute rest period will occur between each round.
1. Butting with the head.
2. Eye gouging of any kind.
4. Hair pulling.
5. Fish hooking.
6. Groin attacks of any kind.
7. Putting a finger into any orifice or into any cut or laceration on an opponent.
8. Small joint manipulation.
9. Striking to the spine or the back of the head.
10. Striking downward using the point of the elbow.
11. Throat strikes of any kind, including, without limitation, grabbing the trachea.
12. Clawing, pinching or twisting the flesh.
13. Grabbing the clavicle.
14. Kicking the head of a grounded opponent.
15. Kneeing the head of a grounded opponent.
16. Stomping a grounded opponent.
17. Kicking to the kidney with the heel.
18. Spiking an opponent to the canvas on his head or neck.
19. Throwing an opponent out of the ring or fenced area.
20. Holding the shorts or gloves of an opponent.
21. Spitting at an opponent.
22. Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
23. Holding the ropes or the fence.
24. Using abusive language in the ring or fenced area.
25. Attacking an opponent on or during the break.
26. Attacking an opponent who is under the care of the referee.
27. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
28. Flagrantly disregarding the instructions of the referee.
29. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
30. Interference by the corner.
31. Throwing in the towel during competition.
Referee may disqualify or deduct a point from a fighter:
If a fighter continuously fouls or commits a particularly egregious foul.
Referee may restart the fighters:
If the fighters reach a stalemate and do not work to improve position or finish.
Ways to Win:
1. Submission by:
A. Physical tap out.
B. Verbal tap out.
2. Technical knockout by the referee stopping the contest.
3. Decision via the scorecards, including:
A. Unanimous decision – all judges pick the same fighter as the winner.
B. Split decision – one judge picks one fighter, the other two judges pick the other fighter.
C. Majority decision – two of three judges pick the same fighter as the winner, the final judge says the fight was a draw.
D. Draw, including: Unanimous draw, majority draw, and split draw.
4. Technical decision (typically when a fighter cannot fighter due to injury)
5. Technical draw (typically when a fighter cannot fighter due to injury)
8. No contest